8/1/2023 0 Comments Jedi knight jedi outcast![]() On the downside, so do the saber-wielding enemies you face! * Obviously, the player also has access to the new features and moves introduced in Jedi Academy. * The gravity is no longer disabled on doom_shields after defeating Galak, due to engine limitations. ![]() I've tried to salvage it as best I can, but it can't really compare to the original. * Due to engine limitations, the fight with Galak on doom_shields is impossible to replicate from Outcast. * The door puzzle at the end of doom_detention has been removed, since the changes to pathing resulted in Jan getting stuck, and the player being unable to progress. * There are also a few minor bugfixes from Outcast. * Additional objectives have been added on ns_starpad to make it clearer to players where they should be going next. ** For the new force powers: 元 Sight is reached on cairn_bay, 元 protect on doom_detention, 元 absorb on doom_shields ** Jump/Heal/Mind Trick/Speed/Saber Offensive are unchanged ** 元 Saber Defense is reached on cairn_assembly, 3 levels earlier ** 元 Lightning is reached on doom_comm, 3 levels earlier ** 元 Grip is reached on cairn_dock1, 3 levels earlier ** 元 Speed/Push are reached on cairn_bay, 3 levels earlier ** Saber Throw 元 is reached on doom_comm, 5 levels earlier * Kyle's force power gains are accelerated, partly for balance, but also so the player has more opportunity to use several abilities, unlike base JO where some were gained very late in the game. * Kyle gains Force Sight, Force Absorb, and Force Protect in line with his abilities in Jedi Academy. Occasionally concussion rifles have been placed instead. * Various equipment items from JO have been removed from the maps since they are not functional in JA and/or cause crashes. Something players were likely to do in practice, but weren't forced to. * On ns_starpad, you're now required to destroy the turret attacking Lando. While I've tried to preserve much of the gameplay - you won't find new enemy types from Academy in here - there are a few gameplay changes from the original campaign: Oh and no ice skating on yavin swamps and yavin canyon! This mod has fixed those AI will generally navigate the map correctly, there is full support for objectives, and cutscenes will (mostly) work with a few minor changes where necessary. Players who have downloaded other attempts at converting maps from Outcast to Academy may have noticed several shortcomings. The intent is to remain true to the gameplay of Outcast as best as the engine allows, while providing the player with the improvements from Jedi Academy, and a few tweaks to the balancing in the interest of fun. This mod fixes Jedi Outcast's campaign to run under Jedi Academy, and also eliminate various file conflicts between the two games. Well, I assume you aren't seriously asking this question, but hey, nothing wrong with telling you something you already know. The mod has only been tested on Jedi Academy v1.01 and using Jedi Outcast v1.04 source files, but the chances are if you're reading this then you've already them. Once you have loaded the mod, select New Game from the main menu, and choose between playing the Jedi Academy campaign, the Jedi Outcast campaign, and the Jedi Outcast demo level. As long as the game loads them first, you're good.ģ. Personally, I renamed the JO files from asset#.pk3 to aJK2_#.pk3. Rename your Jedi Outcast asset files in order to load before Academy's asset files, and copy to your Jedi Academy base directory. Move outcaststrings.pk3 and jaooutcast.pk to your Jedi Academy base directory.Ģ. I've also included the uncompiled script files in the jaooutcast PK3.ġ. Most of you will want to ignore this, but I've included the files if you wish to look at how something was accomplished, or perhaps if you want to further edit the maps yourself. Jao_map_ents.zip - the ENT files for use with recompiling the outcast maps. Outcaststrings(version number).pk3 - this contains the briefing files and various other strings related to the mod Jaooutcast(version number).pk3 - the core of this mod, containing most of the assets needed to make this work Within the ZIP file you downloaded, you should see three files: Players do not skate on the water on yavin swamps and yavin canyon. ![]() In particular, it fixes almost all the shortcoming of other similar mods: This mod changes the Jedi Outcast campaign so that it will run under Jedi Academy.
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